Liga da Justiça: Mundo da Guerra
Enredo
Em um futuro distante, a Liga da Justiça é convocada por uma figura misteriosa conhecida como Steppenwolf, que afirma ter informações sobre um ser antigo com o poder de destruir o universo. Ao chegarem a Warworld, uma enorme estação espacial controlada pelo implacável Desaad, eles se encontram em meio a uma brutal arena de gladiadores, onde humanos são forçados a lutar por suas vidas contra criaturas monstruosas. Batman, Superman, Mulher Maravilha, Flash, Aquaman e Ciborgue logo descobrem que foram trazidos para este lugar desolado como parte de um jogo distorcido orquestrado pelo mestre de Desaad, Darkseid. O governante tirânico busca usar a Liga como peões em sua busca pelo poder supremo. Enquanto os membros da Liga da Justiça enfrentam inimigos formidáveis, incluindo Doomsday e Mongul, eles também devem lidar com suas próprias diferenças e aprender a trabalhar juntos se quiserem sobreviver à brutal arena e escapar de Warworld. Enquanto isso, o enigmático Steppenwolf parece estar escondendo seus próprios segredos, já que parece ter um interesse pessoal no resultado. Com suas habilidades e forças únicas postas à prova, a Liga da Justiça deve deixar de lado seus egos e aprender a confiar uns nos outros se quiserem ser mais espertos que seus oponentes impiedosos e quebrar as correntes que os prendem. Eles podem superar suas fraquezas individuais e sair vitoriosos contra probabilidades aparentemente insuperáveis?
Resenhas
Sophia
2.5 stars
Stephanie
I don't even have the energy to rant anymore. The "Tomorrowverse" was already a cobbled-together leftovers meal, and each course keeps getting worse. Now they're serving up something that isn't even food. Seriously, what connection does *Justice League: Warworld* have to the "Tomorrowverse" storyline? Or, for that matter, what *is* the "Tomorrowverse" storyline even supposed to be? I'm starting to suspect DC Animation is just paving the way for Gunn. Just merge the DCAMU into the DCU already. It's hit rock bottom; it can't get much worse no matter what they do.
Bradley
A surprisingly heartwarming and inventive Western chapter.
Payton
The film's greatest strength lies in its voice acting cast.
Caleb
This is the most abstract episode in the DCAU, giving off the vibe of a low-budget Chinese internet film that's fallen apart and is just making things up in a dream-within-a-dream scenario. The Batman segment particularly highlights this quality. The costumes initially suggest Sparta, the plot development hints at Greek mythology, the challenges at the end feel like Wakanda, and the final boss battle resembles Jackie Chan Adventures. It feels like the American comic book world is trying to create its own Legend of Deification (a reference to the Chinese mythological epic). It's clear that the DCAU writers are severely underpaid. To actively kill the company and ensure the end of DC animation (perhaps to save the fans), the writers intentionally get heavily intoxicated and overstimulated to create the shittiest experience ever.
Jacqueline
"Justice League: Warworld" brings the iconic superheroes together in a desperate fight for survival. Trapped in a merciless arena, the loose association of Batman, Superman, and Wonder Woman must unite as a formidable team to overthrow their ruthless captors and escape the unforgiving world of gladiatorial combat. With their diverse powers and determination, they prove that even in the darkest of places, unity and cooperation can lead to triumph.
Amira
In the brutal world of Warworld, the Justice League finds itself trapped in a never-ending cycle of gladiatorial combat. Batman and Superman's strength and wisdom are put to the ultimate test as they navigate this lawless realm. The fight for justice becomes a battle for survival, questioning their resolve and the cost of heroism in such a chaotic environment.
Ariana
"Warworld turns the Justice League into gladiators, forcing them to confront their own mortality and the cost of heroism."