Thir13en Ghosts

Thir13en Ghosts

Plot

Arthur Kriticos, a renowned collector of rare and obscure objects, has amassed an impressive fortune through his fascination with the unknown and the supernatural. His niece and nephews, Bobby, Kathy, and their cousin, Kessler, join him for a family reunion at his newly acquired estate, but the occasion turns out to be bittersweet, as Arthur has recently been widowed. Furthermore, he has acquired an exquisite glass mansions in Maine, one that was a part of the original mansion that served as the grounds of an ancient Catholic Church. Before the family can fully immerse themselves in their new surroundings, Arthur shares with them reason behind his decision to buy it. Unfortunately, his family is ambushed by the hereditary guardian of the mansion, Dennis Rafkin, who attempts to regain guardianship of his niece and nephews. He reveals to the family that the mansion's unique architecture is due to the mansion's being constructed as a living prison for 12 wicked malevolent spirits who had committed atrocious sins and murder. Tensions rise, and in response to this, Arthur turns down any help from the guardian and demands custody. Just as everything seemingly resolves to a smooth conclusion, a catastrophic event pushes it out of bounds. During their welcoming party they are surrounded and injured in a car accident with no clear visibility on the crash reason. With one corpse missing no one can be certain what went on any more. Following their calamitous car crash and subsequent accidents, the Kriticos family including their live-in nanny, Meg, arrive at the mansion seeking the peace which they so badly need and also for them to know Arthur's full wishes. Unbeknownst to the family, they become trapped inside, with no visible means of escape. It soon comes to their realisation that their isolation at the mansion is due to them unknowingly having triggered the gears of an evil contraption. Intricately designed as an automated system built to imprison the malevolent spirits from escaping. Moreover, trapping anyone who enters into the contraption results in you and the 12 trapped spirits being slowly devoured, one at a time. As the group tries to navigate through the labyrinthine mansion in pursuit of finding their way out, things become twisted with every passing minute. The house has multiple rooms exhibiting a surreal quality, confusing the family with more than the usual corridors and rooms they thought it had inside. While the trapped spirits become angrier with every passing minute they had trapped inside it threatens all their opportunities to find out what the mansion has hidden beneath it surface with various obstacles. Bobby and his sister Kathy search for clues while desperately trying to escape the snare of the automated machine set by the cold demon possessed Rafkin who felt a certain kind of kinship with the dark spirits that caused havoc in Arthur's great uncle. Meanwhile, their eccentric uncle's former friend who possesses in-depth knowledge of supernatural entity experiences Dr. Kalakay's son-in-law Arthur Kriticos' Uncle's deathly fascination and tells them of the fateful cursed artifact known by the title: "Psychography". It is hoped by most people that somehow, a special guide appears who could lead them out the traps of the mansion after losing one of them. Fortunately, that helps them. With Dennis dead, Arthur seeking one final confrontation decides, this is final stand against the spirits. Meanwhile, this evil relic is also drawn to when its drawn power becomes powerful as he takes in the lessons from another Ghost hunter that he had partnered with in understanding all powerful thing for those that tried to wrong others, Arthur starts to view it from an adversary point of view. Arthur eventually stumbles across a key information when he takes Dr. Kalakay's advice. Believing to have learned what the mansion stands for the trapped family wishes for them to just run out of their mind away from it before another ghost meets the unpeaceful end he leaves for everyone to know. The possessed evil spirit device which could be used to prevent any from helping sends one of the trapped ghosts to tell the gang about the hidden power behind them leading to the formation of the group's combined decision of getting out. Its intended purpose is to set off the "Eye of Hell", but Arthur now stands against that evil and tells them it doesn't stand a chance as he goes on with the last member of the group for him to put his mind to be peace. It later comes to their recognition that these ghosts will stop their demise if they capture one ghost by one starting collecting their tears to make the artifacts from them a treasure so they should protect them. Arthur puts his foot forward, ultimately causing some impact against the spirit after believing everything was planned to ensure their safe passage within time frames and not expecting to trap any of them as the countdown to destroy "The Eye of Hell" comes, the team of trapped persons now understand the true vision within the mansion for those with the spirits trapped.

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